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Updates/Escape Arena/November 9, 2026

Server update

November 9, 2026

Escape ArenaLive since the 12:00 PM UTC restart13 changes
Added
  • Aim Lab distance presets: stand Close, Standard or Far from the targets on any mode, with your bests kept per distance. Standard is the ranked distance.
  • Linetrack in the Aim Lab: one orb glides across three heights at speeds that change every leg, for smooth tracking practice.
  • Three more Aim Lab drills: Motionshot for clicking targets on the move, Reflexshot for raw reaction time, and Peekshot for headshots on a peek.
  • Elimination now shows both squads over the clock: your team with health, the enemy as alive or down, so you always know how many are left.
Changed
  • Gridshot targets in the Aim Lab now spawn further apart and never touching. Gridshot personal bests and its board start fresh, since the old scores were set on a tighter grid.
  • Custom matches now name the sides Blue Team and Red Team.
  • Damage to and from bots now shows in your match reports like any other player's, while only fights against real players count toward your stats and rating.
  • The lobby podium's top five now wear their player card with a gold, silver or bronze medal; look at one to see their full card and open their profile.
  • Aim Lab is now its own tab in the arena menu, and Escape in the range opens it.
  • The Aim Lab page has a new layout: modes grouped by type, with weapon, distance and scoring as full rows.
  • Start with bots now fills a 5v5 for a solo player in unranked queues.
Fixed
  • Watching a replay or standing near a dressed lobby ped no longer leaves their tattoos in your own appearance.
  • Helmets no longer reduce headshot damage.
November 3, 2026All updates

Posted to the Discord announcements channel at the same time. Every day's notes stay here, so this link keeps working.

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