Server update
Escape ArenaLive since the restart13 changes
Added
- Aim Lab distance presets: stand Close, Standard or Far from the targets on any mode, with your bests kept per distance. Standard is the ranked distance.
- Linetrack in the Aim Lab: one orb glides across three heights at speeds that change every leg, for smooth tracking practice.
- Three more Aim Lab drills: Motionshot for clicking targets on the move, Reflexshot for raw reaction time, and Peekshot for headshots on a peek.
- Elimination now shows both squads over the clock: your team with health, the enemy as alive or down, so you always know how many are left.
Changed
- Gridshot targets in the Aim Lab now spawn further apart and never touching. Gridshot personal bests and its board start fresh, since the old scores were set on a tighter grid.
- Custom matches now name the sides Blue Team and Red Team.
- Damage to and from bots now shows in your match reports like any other player's, while only fights against real players count toward your stats and rating.
- The lobby podium's top five now wear their player card with a gold, silver or bronze medal; look at one to see their full card and open their profile.
- Aim Lab is now its own tab in the arena menu, and Escape in the range opens it.
- The Aim Lab page has a new layout: modes grouped by type, with weapon, distance and scoring as full rows.
- Start with bots now fills a 5v5 for a solo player in unranked queues.
Fixed
- Watching a replay or standing near a dressed lobby ped no longer leaves their tattoos in your own appearance.
- Helmets no longer reduce headshot damage.
Posted to the Discord announcements channel at the same time. Every day's notes stay here, so this link keeps working.
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